Command & Conquer coded in HTML5
January 24, 2012 – 9:57 pm | No Comment

Remember the classic RTS known as Command & Conquer? Well, an enterprising coder, Aditya Ravi Shankar, actually recreated the strategy game using nothing but HTML5, where it runs on 69k of Javascript. Why did he set out on such an adventure? For starters, Shankar’s attempt was a self-mandated undertaking in order to improve his coding skills, where he gave himself a one month window to rebuild the game in the browser, and had to comb through the original game’s files in order to obtain all the right sprites, sounds and specs. According to Shankar, “In hindsight, I might have wanted to take smaller steps and make a tower defense game instead of jumping directly into an RTS. Trying to do the whole thing in under a month all by myself wasn’t the smartest idea.” As part of Shankar’s recreation of Command & Conquer, it included buildings, terrain, combat, tiberium harvesting and regrowth, in addition to the ability to sell and repair buildings. You want fog of war? It has that, too, in addition to a pannable map, different cursors, …

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Capy posts ideas from its internal game jam, and they all sound pretty good
January 30, 2012 – 8:55 pm | No Comment
Capy posts ideas from its internal game jam, and they all sound pretty good Given the talent of the folks at Capy Software (who've made the excellent Critter Crunch, Might and Magic: Clash of Heroes, and most of the programming behind Sword and Sworcery), you'd expect them to prototype an interesting game in less time than it takes some to develop a full game. You're partially right -- they made seven.All seven games from Capy's internal game jam are now listed over ...
Games Decreasing In Popularity On Android, Entertainment Apps On The Rise
January 29, 2012 – 2:45 pm | No Comment
Games Decreasing In Popularity On Android, Entertainment Apps On The Rise The mobile app ecosystem is growing so quickly – exponentially, even – that sometimes it’s hard to see the larger trends occurring in the space. To really gain insight, it helps to look back over a longer period of time, like a year for example, in order to take stock of the changes taking place. To that end, I reached out to mobile app search company Chomp , who kindly obligated my curiousity by packaging together its first ever annual app search analytics report. The report digs into ...
EA’s Playfish VP finds another social group in Accel Partners
January 29, 2012 – 2:45 pm | No Comment
EA’s Playfish VP finds another social group in Accel Partners John Earner, London vice president and general manager of EA's social-games subsidary, Playfish, has left to join venture capital Accel Partners. Playfish runs EA's Facebook offerings, including The Sims Social, FIFA Superstars and Restaurant City, all of which Earner oversaw development of. Earner will serve as an entrepreneur in residence at Accel, one of Playfish's investors.Playfish lost two of its co-founders in March 2011 -- although both still serve as consultants to EA -- and EA Interactive's Barry Cottle was picked ...
Wii U name might be rebranded
January 28, 2012 – 6:41 pm | No Comment
Wii U name might be rebranded The Bard once said, a rose by any other name would smell just as sweet – and while I agree with that statement in a general manner, surely a console name like the Nintendo Wii U would affect a small minority out there that would only purchase a console based on the coolness level of its name? Word on the street from a Nintendo insider has it that the Japanese company is considering a rebadging of their upcoming Wii U console, ...
Sins of a Solar Empire: Rebellion warps in first screens
January 28, 2012 – 5:23 am | No Comment
Sins of a Solar Empire: Rebellion warps in first screens Sins of a Solar Empire: Rebellion, expected to launch sometime this run around the sun, splits the existing factions of the epic real-time strategy series into loyalist and rebel groups. Today, publisher Stardock released the first screens of the intergalactic game's standalone expansion. Sins of Solar Empire: Rebellion (PC)...
Rayman Origins coming to PC March 29, retail versions DRM free
January 26, 2012 – 6:56 pm | No Comment
Rayman Origins coming to PC March 29, retail versions DRM free With the announcement of release dates for 3DS and Vita, there are vanishingly few platforms left that won't have Rayman Origins. Now the PC joins the platforming party, with a release in both Europe and the United States on March 29. The PC version retains the 4-player co-op functionality of the console versions, and also retains its local-only restriction.Surprisingly, the retail release will have no DRM. The download version, for "...
Steam Takes First Steps Into Mobile With iOS And Android Apps
January 26, 2012 – 3:11 pm | No Comment
Steam Takes First Steps Into Mobile With iOS And Android Apps As a gamer with admittedly poor impulse control, the newly-released Steam app for iOS and Android has me very worried. On the one hand, it seems like an ideal way to to keep tabs on the popular gaming service on the go. On the other though, I could easily see myself going overboard on buying games I don’t need when I should be pretending to be a productive member of society. The Steam app sports a set of features that should be familiar to many a PC ...
You never asked for this Darkness 2 launch trailer
January 25, 2012 – 7:21 am | No Comment
You never asked for this Darkness 2 launch trailer Why is it that when we never ask for something, it turns out to be some kind of evil presence ruling over our lives, like Darkness 2 protagonist Jackie Estacado? Why can't it be, like, a free muffin or something?
Command & Conquer coded in HTML5
January 24, 2012 – 9:57 pm | No Comment
Command & Conquer coded in HTML5 Remember the classic RTS known as Command & Conquer? Well, an enterprising coder, Aditya Ravi Shankar, actually recreated the strategy game using nothing but HTML5, where it runs on 69k of Javascript. Why did he set out on such an adventure? For starters, Shankar’s attempt was a self-mandated undertaking in order to improve his coding skills, where he gave himself a one month window to rebuild the game in the browser, and had to comb through the original game’s files in ...
LittleBigPlanet 2’s Muppet DLC is just about the happiest thing ever
January 23, 2012 – 5:55 pm | No Comment
LittleBigPlanet 2’s Muppet DLC is just about the happiest thing ever The latest level kit for LittleBigPlanet 2 combines Sackboys and The Muppets into the most adorable thing ever. The Muppets Premium Level Kit for LBP 2 includes five new levels and two mini-games, a new soundtrack, objects, voices, seven new trophies, 12 new pins and a bonus costume of Rowlf the Dog.The Muppets are bringing two new materials to help them help you put on the best show possible: The Attract-O-Gel allows Sackboy to walk ...