Command & Conquer coded in HTML5
January 24, 2012 – 9:57 pm | No Comment

Remember the classic RTS known as Command & Conquer? Well, an enterprising coder, Aditya Ravi Shankar, actually recreated the strategy game using nothing but HTML5, where it runs on 69k of Javascript. Why did he set out on such an adventure? For starters, Shankar’s attempt was a self-mandated undertaking in order to improve his coding skills, where he gave himself a one month window to rebuild the game in the browser, and had to comb through the original game’s files in order to obtain all the right sprites, sounds and specs. According to Shankar, “In hindsight, I might have wanted to take smaller steps and make a tower defense game instead of jumping directly into an RTS. Trying to do the whole thing in under a month all by myself wasn’t the smartest idea.” As part of Shankar’s recreation of Command & Conquer, it included buildings, terrain, combat, tiberium harvesting and regrowth, in addition to the ability to sell and repair buildings. You want fog of war? It has that, too, in addition to a pannable map, different cursors, …

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Adobe Celebrates As Flash-Developed Apps Are Apple-Kosher Once More

Submitted by admin on September 10, 2010 – 2:36 amNo Comment

f54e19fa13iflash.png Adobe Celebrates As Flash Developed Apps Are Apple Kosher Once More

Today’s announcement from Apple seems like good news across the board; while the abstract restrictions on apps (like replicating functionality) have been tightened up a bit, the origin of the app is no longer inspected and, as Adobe points out gleefully , this means that apps developed in Flash are now A-OK. Adobe also notes that they will be continuing development of the Flash Packager feature for future versions of Flash, so as long as Apple doesn’t pull a counter-switcheroo, this dev workflow is here to stay. Just be sure to scrub any references to other platforms you might be developing for simultaneously. Apple is a jealous corporation.

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