Command & Conquer coded in HTML5
January 24, 2012 – 9:57 pm | No Comment

Remember the classic RTS known as Command & Conquer? Well, an enterprising coder, Aditya Ravi Shankar, actually recreated the strategy game using nothing but HTML5, where it runs on 69k of Javascript. Why did he set out on such an adventure? For starters, Shankar’s attempt was a self-mandated undertaking in order to improve his coding skills, where he gave himself a one month window to rebuild the game in the browser, and had to comb through the original game’s files in order to obtain all the right sprites, sounds and specs. According to Shankar, “In hindsight, I might have wanted to take smaller steps and make a tower defense game instead of jumping directly into an RTS. Trying to do the whole thing in under a month all by myself wasn’t the smartest idea.” As part of Shankar’s recreation of Command & Conquer, it included buildings, terrain, combat, tiberium harvesting and regrowth, in addition to the ability to sell and repair buildings. You want fog of war? It has that, too, in addition to a pannable map, different cursors, …

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The iPhone 4’s Proximity Sensor Problem Won’t Be Fixed In iOS 4.1 [Apple]

Submitted by admin on August 30, 2010 – 10:39 amNo Comment

86312c381f01 01.jpg The iPhone 4s Proximity Sensor Problem Wont Be Fixed In iOS 4.1 [Apple]Back in July, at the iPhone 4 Antennagate conference, Steve Jobs acknowledged the iPhone 4’s proximity sensor issues and said they’d be fixed in the “next update.” According to an Apple Australia spokesperson, they won’t.

The Next Web reports that an Apple Australia spokesperson said the company’s still working on a fix for the proximity sensor’s wonkiness, and it won’t be cleared up in time for the 4.1 update.

Good, I say, that’s a few more months of being able to randomly hang up on people I don’t want to talk to and claiming it was my iPhone’s fault. [The Next Web via Slashgear]

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