Command & Conquer coded in HTML5
January 24, 2012 – 9:57 pm | No Comment

Remember the classic RTS known as Command & Conquer? Well, an enterprising coder, Aditya Ravi Shankar, actually recreated the strategy game using nothing but HTML5, where it runs on 69k of Javascript. Why did he set out on such an adventure? For starters, Shankar’s attempt was a self-mandated undertaking in order to improve his coding skills, where he gave himself a one month window to rebuild the game in the browser, and had to comb through the original game’s files in order to obtain all the right sprites, sounds and specs. According to Shankar, “In hindsight, I might have wanted to take smaller steps and make a tower defense game instead of jumping directly into an RTS. Trying to do the whole thing in under a month all by myself wasn’t the smartest idea.” As part of Shankar’s recreation of Command & Conquer, it included buildings, terrain, combat, tiberium harvesting and regrowth, in addition to the ability to sell and repair buildings. You want fog of war? It has that, too, in addition to a pannable map, different cursors, …

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Details of the Motorola MB520 “Kobe” leak

Submitted by admin on August 22, 2010 – 6:06 pmNo Comment

99340c265bng fix.jpg Details of the Motorola MB520 “Kobe” leak

Soon there’ll be a new Android phone in AT&T Town. A phone goin’ by the name of Kobe. Moto Kobe. Details have leaked of the device from both the UPnP Forum , and the Wi-Fi Alliance , but today, Engadget got some insider knowledge on the matter, including a couple of benchmark screenshots, and a run down of the specs. The device will be a slate form-factor running a Droid 2 / X style Motoblur UI, on a 3.5″ 480 x 854 LCD screen. Under the hood will be a 800MHz TI OMAP processor (Engadget say either a 3440 or an underclocked 3630), PowerVR SGX 530 GPU, 512MB RAM, 2GB internal storage with a bundled 2GB microSD card, and a 3 megapixel camera (without flash). A 3 megapixel camera seems peculiar in this day and age, but I know I’d take a good quality 3MP camera over some of the 5MP phone cameras I’ve used (*cough* HTC Hero *cough*), but, judging by the lack of a flash, the use of a 3MP sensor is first and foremost a cost consideration, rather than an attempt at quality over quantity. Engadget’s source also says that it is heading to AT&T, and will come loaded with …

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