Command & Conquer coded in HTML5
January 24, 2012 – 9:57 pm | No Comment

Remember the classic RTS known as Command & Conquer? Well, an enterprising coder, Aditya Ravi Shankar, actually recreated the strategy game using nothing but HTML5, where it runs on 69k of Javascript. Why did he set out on such an adventure? For starters, Shankar’s attempt was a self-mandated undertaking in order to improve his coding skills, where he gave himself a one month window to rebuild the game in the browser, and had to comb through the original game’s files in order to obtain all the right sprites, sounds and specs. According to Shankar, “In hindsight, I might have wanted to take smaller steps and make a tower defense game instead of jumping directly into an RTS. Trying to do the whole thing in under a month all by myself wasn’t the smartest idea.” As part of Shankar’s recreation of Command & Conquer, it included buildings, terrain, combat, tiberium harvesting and regrowth, in addition to the ability to sell and repair buildings. You want fog of war? It has that, too, in addition to a pannable map, different cursors, …

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T-Mobile’s HSPA+ blankets 85 million Americans in warm ‘4G’ comfort

Submitted by admin on July 21, 2010 – 5:33 amNo Comment
f09edb5b8f100721.jpg T Mobiles HSPA+ blankets 85 million Americans in warm 4G comfort

The 4G wars are really getting fierce, and we love the smell of bandwidth in the morning. The latest volley comes from T-Mobile, taking this opportunity to let us all know that its HSPA+ network is more pervasive than any other 4G offering in the nation, currently covering 85 million people in the States and growing to 185 million by 2011. Of course, HSPA+ isn’t true 4G in that it’s (theoretically) slower than LTE and WiMAX, a point that AT&T is surely still grumbling about. But, sometimes you have to go to war with the network you have, not the network you might want or wish to have at a later time.

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T-Mobile

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