Command & Conquer coded in HTML5
January 24, 2012 – 9:57 pm | No Comment

Remember the classic RTS known as Command & Conquer? Well, an enterprising coder, Aditya Ravi Shankar, actually recreated the strategy game using nothing but HTML5, where it runs on 69k of Javascript. Why did he set out on such an adventure? For starters, Shankar’s attempt was a self-mandated undertaking in order to improve his coding skills, where he gave himself a one month window to rebuild the game in the browser, and had to comb through the original game’s files in order to obtain all the right sprites, sounds and specs. According to Shankar, “In hindsight, I might have wanted to take smaller steps and make a tower defense game instead of jumping directly into an RTS. Trying to do the whole thing in under a month all by myself wasn’t the smartest idea.” As part of Shankar’s recreation of Command & Conquer, it included buildings, terrain, combat, tiberium harvesting and regrowth, in addition to the ability to sell and repair buildings. You want fog of war? It has that, too, in addition to a pannable map, different cursors, …

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Pair of App Store studies show Apple is the devs’ choice, for now

Submitted by admin on July 5, 2010 – 9:47 pmNo Comment

e40e7b6bcemktpls.jpg Pair of App Store studies show Apple is the devs choice, for now

I wouldn’t have called July 4th weekend as a great time for releasing studies about in-depth App Store information, but it was certainly that, as quite a few studies came to light this weekend about how the Android and the Apple App Stores compare. First up, App Store HQ has released some information from their own database of developers indicating that Apple’s iPhone still has a larger developer base than the Android platform, and while some developers have gone cross platform, most prefer to stick to one or the other. Additionally, a recent survey of mobile developers shows this may all be in due course: the majority of developers prefer the iPhone for now, but in the long run, 54% of developers polled say that Android has the best “long-term outlook.”

Analytics firm Distino also released a report this past weekend, about App Store offerings rather than developers, and it found that about 80% of iPad apps on the App Store were paid, with only slightly fewer for the iPhone. Google’s Android market, however, has 57% of its apps listed as free, the highest percentage by far of all the mobile marketplaces tracked. That may give some indication as to why developers currently prefer the App Store — they can make more money there, with a larger audience more ready to open the wallet. But don’t count Android out — the service is still growing (only developers from nine different countries can distribute paid apps), and as the platform becomes more viable, it seems developers will be ready to move in the future. As Appcelerator concludes, Apple’s store is the current winner of developers’ attention, but as soon as developers see a flexible platform with a solid userbase elsewhere, they’ll happily go there. too.

Related Posts:

  1. Apple leads the App Store race with 170,000 apps
  2. Android market gets a “related tab”
  3. Facebook Could Jumpstart HTML5 Platform With App Bookmarks On News Feed
  4. 15 Additional Countries Getting Paid Android App Support
  5. Flurry: App Store Sees Record Breaking Christmas, 50% Growth from November to December

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