Command & Conquer coded in HTML5
January 24, 2012 – 9:57 pm | No Comment

Remember the classic RTS known as Command & Conquer? Well, an enterprising coder, Aditya Ravi Shankar, actually recreated the strategy game using nothing but HTML5, where it runs on 69k of Javascript. Why did he set out on such an adventure? For starters, Shankar’s attempt was a self-mandated undertaking in order to improve his coding skills, where he gave himself a one month window to rebuild the game in the browser, and had to comb through the original game’s files in order to obtain all the right sprites, sounds and specs. According to Shankar, “In hindsight, I might have wanted to take smaller steps and make a tower defense game instead of jumping directly into an RTS. Trying to do the whole thing in under a month all by myself wasn’t the smartest idea.” As part of Shankar’s recreation of Command & Conquer, it included buildings, terrain, combat, tiberium harvesting and regrowth, in addition to the ability to sell and repair buildings. You want fog of war? It has that, too, in addition to a pannable map, different cursors, …

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Call Of Duty: Black Ops MadCatz Controllers Look Good

Submitted by admin on July 15, 2010 – 2:03 amNo Comment

65655e212bck ops.jpg Call Of Duty: Black Ops MadCatz Controllers Look Good
619b886856allery.gif Call Of Duty: Black Ops MadCatz Controllers Look Good

Pictures of MadCatz’s new line of Call of Duty: Black Ops peripherals have started to surface, and they look quite good. The upcoming line of peripherals will include the PrecisionAIM Controller for the 360 and the PS3, along with the Wii Nunchuck and Remote, controller faceplates for the 360 and PS3, Wii Stealth inductive charging system, mouse gaming surface, PC stealth controllers, along with the PrecisionAIM Mouse and 2GB USB Dog Tag Bundle. The mouse in particular sports a 5600dpi gaming grade laser sensor, which should suit the military theme very much. Hit up the gallery for more pictures of these devices.

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