Command & Conquer coded in HTML5
January 24, 2012 – 9:57 pm | No Comment

Remember the classic RTS known as Command & Conquer? Well, an enterprising coder, Aditya Ravi Shankar, actually recreated the strategy game using nothing but HTML5, where it runs on 69k of Javascript. Why did he set out on such an adventure? For starters, Shankar’s attempt was a self-mandated undertaking in order to improve his coding skills, where he gave himself a one month window to rebuild the game in the browser, and had to comb through the original game’s files in order to obtain all the right sprites, sounds and specs. According to Shankar, “In hindsight, I might have wanted to take smaller steps and make a tower defense game instead of jumping directly into an RTS. Trying to do the whole thing in under a month all by myself wasn’t the smartest idea.” As part of Shankar’s recreation of Command & Conquer, it included buildings, terrain, combat, tiberium harvesting and regrowth, in addition to the ability to sell and repair buildings. You want fog of war? It has that, too, in addition to a pannable map, different cursors, …

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Topping the App Store charts with Angry Birds

Submitted by admin on June 24, 2010 – 11:27 amNo Comment

e563f72e2adsdevs.jpg Topping the App Store charts with Angry BirdsAngry Birds is one of the growing number of phenomenal success stories coming out of the App Store. It’s a simple game; you drag birds in a slingshot in order to try and get them to knock down structures and hit green pigs. It’s really resonated with audiences, though, and just like we heard with Doodle Jump, a string of constant free updates has propelled it to the top of the charts.

I got to talk to Mikael and Niklas Hed, cousins and chief officers at Rovio Mobile (the company behind Angry Birds), last week at E3 about their game and its success so far. They told me that the game has had four million downloads to date across, both, its paid and lite versions, and they said that they’ll keep updating it “as long as the underlying market keeps growing.” I asked them why they have chosen this model of just supporting the game with free updates, and they pointed to Valve’s Team Fortress 2 as an example; they’re updating the game just because they’re “focused on bringing great value” to their customers.

Future updates to the game will include new birds to play around with and a little bit of multiplayer functionality, which is coming in a “huge update” very soon. I also asked about the iPad version (which has gotten some bad reviews, since it’s basically the same as the iPhone version), and they said that it was just a matter of resources, but they did want to update that version of the app in the future.

At this point, it sounds like the Heds are still a little overwhelmed; they’ve gotten a ton of success already, and even they say that they’ve agreed to “some kind of obligation” with fans by providing these free updates. That’s not to say that the game’s not worth the attention, but that, especially with the iPad version, they may have overextended themselves with promises to their growing legion of fans. However, they clearly know the challenges ahead, and their solid success is a great foundation to anything else the company wants to do.

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  3. Angry Birds Coming To Windows Phone 7 On April 6th
  4. Angry Birds Coming to Xbox Live, Playstation Network, and WiiWare
  5. More info about the physics of Angry Birds than you need to know

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