Command & Conquer coded in HTML5
January 24, 2012 – 9:57 pm | No Comment

Remember the classic RTS known as Command & Conquer? Well, an enterprising coder, Aditya Ravi Shankar, actually recreated the strategy game using nothing but HTML5, where it runs on 69k of Javascript. Why did he set out on such an adventure? For starters, Shankar’s attempt was a self-mandated undertaking in order to improve his coding skills, where he gave himself a one month window to rebuild the game in the browser, and had to comb through the original game’s files in order to obtain all the right sprites, sounds and specs. According to Shankar, “In hindsight, I might have wanted to take smaller steps and make a tower defense game instead of jumping directly into an RTS. Trying to do the whole thing in under a month all by myself wasn’t the smartest idea.” As part of Shankar’s recreation of Command & Conquer, it included buildings, terrain, combat, tiberium harvesting and regrowth, in addition to the ability to sell and repair buildings. You want fog of war? It has that, too, in addition to a pannable map, different cursors, …

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Mega64 gets the lowdown on Rock Band 3’s new logo

Submitted by admin on June 9, 2010 – 11:55 pmNo Comment

628a317e86692010.jpg Mega64 gets the lowdown on Rock Band 3s new logo

Oh, Mega64, is there any code you can’t crack? First it was the mysterious Kojima teaser last year and now, the comedy troupe ponders on that mysterious new keyboard-like icon in the Rock Band 3 logo. They even find some similarities between Rock Band 3 and F3AR — er, sorry, FEAR 3.

It’s some very high-brow deductive reasoning, as indicated in the classy image above. Head past the break to check out the video courtesy of IGN — “solved 4 good,” indeed.

Oh, right, it’s a keyboard.

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  5. Harmonix CEO Alex Rigopulos explains what happened to Rock Band Japan

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