Command & Conquer coded in HTML5
January 24, 2012 – 9:57 pm | No Comment

Remember the classic RTS known as Command & Conquer? Well, an enterprising coder, Aditya Ravi Shankar, actually recreated the strategy game using nothing but HTML5, where it runs on 69k of Javascript. Why did he set out on such an adventure? For starters, Shankar’s attempt was a self-mandated undertaking in order to improve his coding skills, where he gave himself a one month window to rebuild the game in the browser, and had to comb through the original game’s files in order to obtain all the right sprites, sounds and specs. According to Shankar, “In hindsight, I might have wanted to take smaller steps and make a tower defense game instead of jumping directly into an RTS. Trying to do the whole thing in under a month all by myself wasn’t the smartest idea.” As part of Shankar’s recreation of Command & Conquer, it included buildings, terrain, combat, tiberium harvesting and regrowth, in addition to the ability to sell and repair buildings. You want fog of war? It has that, too, in addition to a pannable map, different cursors, …

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How to squash a syncing bug in iTunes 9.1.1

Submitted by admin on May 7, 2010 – 9:28 amNo Comment

1575178544go cjr.jpg How to squash a syncing bug in iTunes 9.1.1iTunes 9.1 brought a feature to all iPods that had previously only existed for the Shuffle: the ability to sync lower bitrate, 128 kbps AAC versions of songs. With only a modest reduction in sound quality, enabling this feature saved nearly 2 GB of space on my 16 GB iPhone 3G. After enabling it, the feature works by re-encoding songs on the fly to the lower bitrate the first time you sync your iPod. This will likely be followed by a very lengthy first sync as hundreds or even thousands of songs are downsampled to 128 kbps AAC, but all subsequent syncs are supposed to skip this step altogether unless you make major changes to your music library.

Since iTunes 9.1.1, however, I’ve noticed that there’s been an extremely lengthy sync operation every single time I’ve synced my iPhone, with hundreds of songs that were already on my iPhone being re-encoded again for no apparent reason. Fortunately I haven’t been the only one with this bug, and the folks at Mac OS X Hints found a solution to iTunes 9.1.1’s syncing bug.

If you’ve been experiencing this issue, it’s likely you’re running an earlier build of iTunes 9.1.1. Go into iTunes -> About iTunes, and the window that pops up should give you the build number. If it says “iTunes 9.1.1 (11)” you have the build with the syncing bug. According to Mac OS X Hints, this syncing issue arose because iTunes 9.1.1 (11) changes the Modification Date on a song every time you play it.

The solution is simple: go to Apple’s iTunes page and re-download iTunes. Once installed, the build number should be iTunes 9.1.1 (12), and the syncing bug should go away. This new build isn’t being pushed out to people who downloaded iTunes 9.1.1 (11), so it won’t show up in Software Update; you’ll have to go get it manually. If you haven’t enabled the option to convert higher bitrate songs to 128 kbps AAC on your iPod or iPhone, you have no reason to download iTunes again, and you can carry on as normal. This solution is only for those who have enabled this option and run into the syncing bug described above.

For me, the first sync after installing iTunes 9.1.1 (12) still re-encoded 600+ songs, but that was likely because I’d interrupted the process during the last sync. Subsequent syncs haven’t needed to encode those songs all over again, so in my case, the problem seems to be fixed. As always, your mileage may vary.

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