Command & Conquer coded in HTML5
January 24, 2012 – 9:57 pm | No Comment

Remember the classic RTS known as Command & Conquer? Well, an enterprising coder, Aditya Ravi Shankar, actually recreated the strategy game using nothing but HTML5, where it runs on 69k of Javascript. Why did he set out on such an adventure? For starters, Shankar’s attempt was a self-mandated undertaking in order to improve his coding skills, where he gave himself a one month window to rebuild the game in the browser, and had to comb through the original game’s files in order to obtain all the right sprites, sounds and specs. According to Shankar, “In hindsight, I might have wanted to take smaller steps and make a tower defense game instead of jumping directly into an RTS. Trying to do the whole thing in under a month all by myself wasn’t the smartest idea.” As part of Shankar’s recreation of Command & Conquer, it included buildings, terrain, combat, tiberium harvesting and regrowth, in addition to the ability to sell and repair buildings. You want fog of war? It has that, too, in addition to a pannable map, different cursors, …

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‘Battlestar’ composer Bear McCreary scoring SOCOM 4

Submitted by admin on May 27, 2010 – 7:11 pmNo Comment

126c0e1d564music.jpg Battlestar composer Bear McCreary scoring SOCOM 4

The grizzly-named composer Bear McCreary, most famous for putting together the score on the recent Battlestar Galactica TV series, has announced on his blog that he’ll be composing the music for Zipper Interactive’s upcoming SOCOM 4. McCreary previously did the scoring work on Capcom’s Dark Void (and 8-bit spin-off Dark Void Zero), and for SOCOM 4, he says he’s written, “muscially, a franchise re-boot,” with over eight hours of original music featuring “ethnic percussion, virtuosic Asian stringed and woodwind instruments, and the spectacular, other-worldly tones of the gamelan.” Insert joke here about how that Indonesian ensemble’s name actually looks like “game LAN.”

McCreary also says that the soundtrack will fulfill his dream “of a video game score that would feel as if it were being composed specifically for each player, adapting and shifting perfectly to capture the mood of the individual gamer.” Which sounds fun, but if we start hearing an orchestral version of “All Along the Watchtower” as our individual score, what exactly does that mean?

Related Posts:

  1. SOCOM 4 is so-coming on April 19th, GameStop gets exclusive map
  2. Hands-on: SOCOM 4 (with PlayStation Move!)
  3. Castlevania: Lords of Shadow wins best original game score from Film Music Critics
  4. Get in the dick-killing mood with a free Bulletstorm soundtrack
  5. Battlestar Galactica Online surpasses 2 million players

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