Command & Conquer coded in HTML5
January 24, 2012 – 9:57 pm | No Comment

Remember the classic RTS known as Command & Conquer? Well, an enterprising coder, Aditya Ravi Shankar, actually recreated the strategy game using nothing but HTML5, where it runs on 69k of Javascript. Why did he set out on such an adventure? For starters, Shankar’s attempt was a self-mandated undertaking in order to improve his coding skills, where he gave himself a one month window to rebuild the game in the browser, and had to comb through the original game’s files in order to obtain all the right sprites, sounds and specs. According to Shankar, “In hindsight, I might have wanted to take smaller steps and make a tower defense game instead of jumping directly into an RTS. Trying to do the whole thing in under a month all by myself wasn’t the smartest idea.” As part of Shankar’s recreation of Command & Conquer, it included buildings, terrain, combat, tiberium harvesting and regrowth, in addition to the ability to sell and repair buildings. You want fog of war? It has that, too, in addition to a pannable map, different cursors, …

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The best reason to get a Sharp QuadPixel TV: tech support

Submitted by admin on April 30, 2010 – 4:29 pmNo Comment

247105102838083.jpg The best reason to get a Sharp QuadPixel TV: tech support

Sharp QuadPixel TVs, just hitting stores now, take the usual three colors found in LCD-screen pixels — red, green, blue — and add a fourth: yellow. According to the company, this has the effect of producing images with more vivid colors, reducing power consumption and a slightly boosting resolution. QuadPixel’s benefit over competing sets is debatable, though in a demo yesterday Sharp had me convinced that the tech support is the absolute best aspect of these new TVs.

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