Command & Conquer coded in HTML5
January 24, 2012 – 9:57 pm | No Comment

Remember the classic RTS known as Command & Conquer? Well, an enterprising coder, Aditya Ravi Shankar, actually recreated the strategy game using nothing but HTML5, where it runs on 69k of Javascript. Why did he set out on such an adventure? For starters, Shankar’s attempt was a self-mandated undertaking in order to improve his coding skills, where he gave himself a one month window to rebuild the game in the browser, and had to comb through the original game’s files in order to obtain all the right sprites, sounds and specs. According to Shankar, “In hindsight, I might have wanted to take smaller steps and make a tower defense game instead of jumping directly into an RTS. Trying to do the whole thing in under a month all by myself wasn’t the smartest idea.” As part of Shankar’s recreation of Command & Conquer, it included buildings, terrain, combat, tiberium harvesting and regrowth, in addition to the ability to sell and repair buildings. You want fog of war? It has that, too, in addition to a pannable map, different cursors, …

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Nintendo 3DS Might Use Parallax Barrier Displays Developed by Sharp [Unconfirmed]

Submitted by admin on April 2, 2010 – 12:31 amNo Comment

9d4c59a933isplay.jpg Nintendo 3DS Might Use Parallax Barrier Displays Developed by Sharp [Unconfirmed]Electronics manufacturer Sharp has been working on some new 3.4-inch, 480 x 854 pixel parallax barrier displays. Such displays allow you to view 3D images without needing to wear goofy glasses and happen to be perfect for the 3DS.

The need for special glasses is eliminated because the parallax barrier “has a series of vertical slits [and] is incorporated into an ordinary LCD to control the path of light reaching the right and left eyes, thus creating a sense of depth.”

It’s not certain if these displays will be used in Nintendo’s next toy, but based on the timing and technology it would certainly be a reasonable guess. [Sharp via Engadget Japanese via Engadget]

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