Command & Conquer coded in HTML5
January 24, 2012 – 9:57 pm | No Comment

Remember the classic RTS known as Command & Conquer? Well, an enterprising coder, Aditya Ravi Shankar, actually recreated the strategy game using nothing but HTML5, where it runs on 69k of Javascript. Why did he set out on such an adventure? For starters, Shankar’s attempt was a self-mandated undertaking in order to improve his coding skills, where he gave himself a one month window to rebuild the game in the browser, and had to comb through the original game’s files in order to obtain all the right sprites, sounds and specs. According to Shankar, “In hindsight, I might have wanted to take smaller steps and make a tower defense game instead of jumping directly into an RTS. Trying to do the whole thing in under a month all by myself wasn’t the smartest idea.” As part of Shankar’s recreation of Command & Conquer, it included buildings, terrain, combat, tiberium harvesting and regrowth, in addition to the ability to sell and repair buildings. You want fog of war? It has that, too, in addition to a pannable map, different cursors, …

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New Test Drive Unlimited 2 screens feature night rider

Submitted by admin on April 21, 2010 – 3:53 pmNo Comment

165abffc81580px.jpg New Test Drive Unlimited 2 screens feature night rider
click to zoom in on the Viper blades

After promising the addition of fancy day-night cycles to its dignified open-world driving game, Eden Games has delivered the cold, moonlit proof in a new batch of Test Drive Unlimited 2 screenshots. You see that shot above? There’s the night cycle, clear as day. And all it took was for one of the designers to double-click on the sun and press “delete.”

This just in: Test Drive Unlimited 2’s VP of Global Illumination Aseel Houette has contacted us, castigating us for our “gross oversimplification” of the changes made to the game’s lighting techniques. “Dear Joystiq,” he or she wrote, “I am extremely disappointed by your recent article on our upcoming Xbox 360, PS3 and PC game. Implementing day-night cycles is not, as your gross oversimplification implies, as simple as deleting the in-game sun. That’s not how game design works at all. If you delete the sun, the in-game earth is completely destroyed, as are all the beautiful vehicles we’ve spent months modeling.”

When asked how the new effect was really achieved, Houette simply insisted that “it’s all done with mirrors.”


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