Command & Conquer coded in HTML5
January 24, 2012 – 9:57 pm | No Comment

Remember the classic RTS known as Command & Conquer? Well, an enterprising coder, Aditya Ravi Shankar, actually recreated the strategy game using nothing but HTML5, where it runs on 69k of Javascript. Why did he set out on such an adventure? For starters, Shankar’s attempt was a self-mandated undertaking in order to improve his coding skills, where he gave himself a one month window to rebuild the game in the browser, and had to comb through the original game’s files in order to obtain all the right sprites, sounds and specs. According to Shankar, “In hindsight, I might have wanted to take smaller steps and make a tower defense game instead of jumping directly into an RTS. Trying to do the whole thing in under a month all by myself wasn’t the smartest idea.” As part of Shankar’s recreation of Command & Conquer, it included buildings, terrain, combat, tiberium harvesting and regrowth, in addition to the ability to sell and repair buildings. You want fog of war? It has that, too, in addition to a pannable map, different cursors, …

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Home » Gaming, Wii

Prince of Persia: Forgotten Sands dev diary demoes Wii version’s features

Submitted by admin on March 21, 2010 – 11:02 amNo Comment

c98d9eed0dwii224.jpg Prince of Persia: Forgotten Sands dev diary demoes Wii versions features

Wondering how Ubisoft’s upcoming Wii iteration of the timeless royal platformer, Prince of Persia: The Forgotten Sands, will implement the system’s decreasingly unique control scheme? Wonder no further — just past the jump, you’ll find the first installment in a series of developer diaries for the game, which shows off the motion-controlled powers at your disposal, as well as the title’s light co-op mechanics. Man, if New Super Mario Bros. Wii almost tore your family apart, we can’t imagine what PoP’s shenanigans will be capable of.

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