Command & Conquer coded in HTML5
January 24, 2012 – 9:57 pm | No Comment

Remember the classic RTS known as Command & Conquer? Well, an enterprising coder, Aditya Ravi Shankar, actually recreated the strategy game using nothing but HTML5, where it runs on 69k of Javascript. Why did he set out on such an adventure? For starters, Shankar’s attempt was a self-mandated undertaking in order to improve his coding skills, where he gave himself a one month window to rebuild the game in the browser, and had to comb through the original game’s files in order to obtain all the right sprites, sounds and specs. According to Shankar, “In hindsight, I might have wanted to take smaller steps and make a tower defense game instead of jumping directly into an RTS. Trying to do the whole thing in under a month all by myself wasn’t the smartest idea.” As part of Shankar’s recreation of Command & Conquer, it included buildings, terrain, combat, tiberium harvesting and regrowth, in addition to the ability to sell and repair buildings. You want fog of war? It has that, too, in addition to a pannable map, different cursors, …

Read the full story »
Apple

Latest Apple products news, iPod, iPhone, iTunes, Mac …

Digital Cameras

Digital camcorders, cameras, news and reviews

Gaming

Video games news, reviews, rumors, PS3, Xbox360, Wii, PC, DSi and PSP

Home Entertainment

Latest entertainment technology news, HDTVs, media, audio and video …

PCs

Desktops, data storage, softwares and networking …

Home » Gaming, Mobile, PS3, PSP, Wii, Xbox 360

Schappert clarifies EA’s sweeping DLC and online strategy

Submitted by admin on February 10, 2010 – 1:10 pmNo Comment

17fb6a8a1bs580px.jpg Schappert clarifies EAs sweeping DLC and online strategy

During this week’s quarterly earning’s report, EA COO John Schappert answered an investor question with a somewhat vague but potentially far-reaching comment regarding the publisher’s future strategy for implementing online functionality into its games. “In fiscal 2011 [from April 31, 2010 to March 31, 2011], every one of EA’s releases will have an online component, both downloadable content and online play,” Schappert said, according to a VG247 report. CFO Eric Brown then cited Mass Effect 2’s Cerberus Network as the company’s “most recent example” of how this plan might manifest.

The obvious question: Does the plan apply to all platforms, including Wii, DS, PSP, and mobile? Schappert clarified to Joystiq today: “My statement wasn’t in reference to any specific platform as most of our titles are multiplatform and have different features per platform. Though you can expect our PC, PS3 and Xbox 360 titles to have very robust online features. Of course, depending on the title, this may extend to other platforms as well.”

While this clarification is not exactly the firestarter statement one might interpret from Schappert’s original comment, the plan still raises concerns — based on recent experiences — that EA games’ online components could continue to induce headaches so long as they are tied to EA.com accounts and the issues that have arisen as EA has increased its DLC efforts. If the plan is to include online components in all EA games in the future, then the wrinkles need to be ironed out of Project Ten Dollar now.

Related Posts:

  1. Next ‘Games Convention Online’ set for July 8-11 in Leipzig
  2. THQ denies rumors about cancellation of its 2014 lineup
  3. PlayStation Network slowly comes back online, requires new firmware
  4. Street Fighter X Tekken set for ‘Spring 2012′ with ‘totally upgraded online’
  5. 40.1 million people are playing games on iDevices, 45% fine with in-app ads

Leave a comment!

Add your comment below, or trackback from your own site. You can also subscribe to these comments via RSS.

Be nice. Keep it clean. Stay on topic. No spam.

You can use these tags:
<a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

This is a Gravatar-enabled weblog. To get your own globally-recognized-avatar, please register at Gravatar.