Command & Conquer coded in HTML5
January 24, 2012 – 9:57 pm | No Comment

Remember the classic RTS known as Command & Conquer? Well, an enterprising coder, Aditya Ravi Shankar, actually recreated the strategy game using nothing but HTML5, where it runs on 69k of Javascript. Why did he set out on such an adventure? For starters, Shankar’s attempt was a self-mandated undertaking in order to improve his coding skills, where he gave himself a one month window to rebuild the game in the browser, and had to comb through the original game’s files in order to obtain all the right sprites, sounds and specs. According to Shankar, “In hindsight, I might have wanted to take smaller steps and make a tower defense game instead of jumping directly into an RTS. Trying to do the whole thing in under a month all by myself wasn’t the smartest idea.” As part of Shankar’s recreation of Command & Conquer, it included buildings, terrain, combat, tiberium harvesting and regrowth, in addition to the ability to sell and repair buildings. You want fog of war? It has that, too, in addition to a pannable map, different cursors, …

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NVIDIA considers external graphics accelerators

Submitted by admin on February 8, 2010 – 6:42 pmNo Comment

80cebbff75al gpu.jpg NVIDIA considers external graphics accelerators

For years, NVIDIA has kept eye on the potential of external graphics accelerators, although nothing concrete is mentioned just yet. Many questions still need to be answered including whether the size of its target market is large enough to make such a venture feasible. While there are many scenarios to be considered, we think that the market is effectively very small. The Future of portable computing is definitely not adding stuff via an external PCI-E bus. If NVIDIA sees an market opportunity, it can deliver a product very quickly, after all external GPUs are just like PCI-E based ones. Would you get one and at what price?

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  5. NVIDIA Fermi pushed back to March, ATI prepping midrange refresh for early Q1?

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