Command & Conquer coded in HTML5
January 24, 2012 – 9:57 pm | No Comment

Remember the classic RTS known as Command & Conquer? Well, an enterprising coder, Aditya Ravi Shankar, actually recreated the strategy game using nothing but HTML5, where it runs on 69k of Javascript. Why did he set out on such an adventure? For starters, Shankar’s attempt was a self-mandated undertaking in order to improve his coding skills, where he gave himself a one month window to rebuild the game in the browser, and had to comb through the original game’s files in order to obtain all the right sprites, sounds and specs. According to Shankar, “In hindsight, I might have wanted to take smaller steps and make a tower defense game instead of jumping directly into an RTS. Trying to do the whole thing in under a month all by myself wasn’t the smartest idea.” As part of Shankar’s recreation of Command & Conquer, it included buildings, terrain, combat, tiberium harvesting and regrowth, in addition to the ability to sell and repair buildings. You want fog of war? It has that, too, in addition to a pannable map, different cursors, …

Read the full story »
Apple

Latest Apple products news, iPod, iPhone, iTunes, Mac …

Digital Cameras

Digital camcorders, cameras, news and reviews

Gaming

Video games news, reviews, rumors, PS3, Xbox360, Wii, PC, DSi and PSP

Home Entertainment

Latest entertainment technology news, HDTVs, media, audio and video …

PCs

Desktops, data storage, softwares and networking …

Home » Gaming, Mobile, News, Xbox 360

EA Hasbro games sold eight million units at retail in 2009

Submitted by admin on February 12, 2010 – 3:10 amNo Comment

6e980b9f8fht2580.jpg EA Hasbro games sold eight million units at retail in 2009

Not since The Bushwhackers have we seen such an excellent pairing of two entities. EA and Hasbro’s partnership has paid off in dividends, as a recent press release boasts that eight million copies of Hasbro titles have been sold in the US alone at retail last year. The eight million figure applies only to retail releases, not digitally distributed titles across consoles and mobile — which admittedly have also been successful.

The release has some other interesting tidbits, like how the combined efforts of the two have seen 20 different Hasbro brands released on 18 major digital platforms. EA attributes the success of these games to three things: the rise in popularity of family-friendly video games; a demand for games targeting girls; and the popularity of Hasbro’s well-known toys and games.

Any way you slice it, we’re glad it’s been such a fruitful venture for both companies, because we’ll soon get to play Risk on our Xbox 360. It’s only about a billion years too late, but, hey, we’ll take it! And we’ll also take Asia – you’ll never stop us now!

Related Posts:

  1. Apple sold 8.75 million iPhones last quarter, 51.15 million since launch
  2. Apple sold 14.1 million iPhones last quarter, over 70 million since launch
  3. 40.1 million people are playing games on iDevices, 45% fine with in-app ads
  4. Apple sold 8.4 million iPhones in Q3 2010, smashed through revenue records
  5. Hasbro making 3D goggles for iPhone

Leave a comment!

Add your comment below, or trackback from your own site. You can also subscribe to these comments via RSS.

Be nice. Keep it clean. Stay on topic. No spam.

You can use these tags:
<a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

This is a Gravatar-enabled weblog. To get your own globally-recognized-avatar, please register at Gravatar.