Strategic Sharing: Zipcar Leads $13.7M Investment In Campus Car-Sharing Startup Wheelz
February 22, 2012 – 8:25 am | No Comment

Well, you have to hand it to the strategy team over at Zipcar . Arguably the largest on-demand car-sharing network, Zipcar went public last year and not long after saw its market cap cross $1 billion . It’s since fallen back, and with collaborative consumption and the market for car-sharing heating up, the big players have to make moves. Zipcar has since forged a partnership with Ford, making it the largest provider of cars for Zipcar’s University program , and, in December, the company took a controlling stake in Spain’s largest car-sharing network, Avancar . Today finds Zipcar making another strategic move to get its mitts in fellow car-sharing companies, again with a focus on universities, whose students are among the most eager adopters of car-sharing models. What do I mean? The company today announced that it is a lead investor in the $13.7 million series A financing of Wheelz , a junior, university-focused version of itself. The Detroit-based Fontinalis…

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Cogs, Gear win first annual Indie Game Challenge at DICE

Submitted by admin on February 19, 2010 – 11:16 pmNo Comment

df43701f72ard580.jpg Cogs, Gear win first annual Indie Game Challenge at DICE

Although they sound like they came from the same mechanical naming bin, Cogs and Gear (two totally different games) have won the first annual Indie Game Challenge at the conclusion of DICE. Sponsored by the AIAS, GameStop and The Guildhall at SMU, the winners will receive $100,000 to build more games … or to go on the most epic Blueberry Muffin Tops consumption bender in history.

Cogs, which won in the professional studio category, also took the $2,500 prizes for Achievement in Art Direction and Achievement in Gameplay. Designed by Lazy 8 Studios, the addictive (and challenging) puzzle game took the prize for its original PC incarnation, however there’s a version of it available on iPhone and team lead Rob Jagnow tells us that an iPad and Mac port are planned. Jagnow also informed us he’s “staying on the Cogs train for a while,” but the studio’s next project will be a “foray into social gaming, maybe a Facebook game.”

Winning the non-professional category, Gear was designed by Digipen students Josh Maiche, Brian Lee, Andrew Hill, Ben Frazier and Mike Halbrooke. Most of the members have several years of school still ahead of them. Asked if they’d drop out if they’d won, the team agreed they’ll stay in school — except for Halbrooke, who recently graduated and is looking for a job.

To check out all the winners and nominees, head on over to the Indie Game Challenge site.

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