Command & Conquer coded in HTML5
January 24, 2012 – 9:57 pm | No Comment

Remember the classic RTS known as Command & Conquer? Well, an enterprising coder, Aditya Ravi Shankar, actually recreated the strategy game using nothing but HTML5, where it runs on 69k of Javascript. Why did he set out on such an adventure? For starters, Shankar’s attempt was a self-mandated undertaking in order to improve his coding skills, where he gave himself a one month window to rebuild the game in the browser, and had to comb through the original game’s files in order to obtain all the right sprites, sounds and specs. According to Shankar, “In hindsight, I might have wanted to take smaller steps and make a tower defense game instead of jumping directly into an RTS. Trying to do the whole thing in under a month all by myself wasn’t the smartest idea.” As part of Shankar’s recreation of Command & Conquer, it included buildings, terrain, combat, tiberium harvesting and regrowth, in addition to the ability to sell and repair buildings. You want fog of war? It has that, too, in addition to a pannable map, different cursors, …

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Cogs, Gear win first annual Indie Game Challenge at DICE

Submitted by admin on February 19, 2010 – 11:16 pmNo Comment

df43701f72ard580.jpg Cogs, Gear win first annual Indie Game Challenge at DICE

Although they sound like they came from the same mechanical naming bin, Cogs and Gear (two totally different games) have won the first annual Indie Game Challenge at the conclusion of DICE. Sponsored by the AIAS, GameStop and The Guildhall at SMU, the winners will receive $100,000 to build more games … or to go on the most epic Blueberry Muffin Tops consumption bender in history.

Cogs, which won in the professional studio category, also took the $2,500 prizes for Achievement in Art Direction and Achievement in Gameplay. Designed by Lazy 8 Studios, the addictive (and challenging) puzzle game took the prize for its original PC incarnation, however there’s a version of it available on iPhone and team lead Rob Jagnow tells us that an iPad and Mac port are planned. Jagnow also informed us he’s “staying on the Cogs train for a while,” but the studio’s next project will be a “foray into social gaming, maybe a Facebook game.”

Winning the non-professional category, Gear was designed by Digipen students Josh Maiche, Brian Lee, Andrew Hill, Ben Frazier and Mike Halbrooke. Most of the members have several years of school still ahead of them. Asked if they’d drop out if they’d won, the team agreed they’ll stay in school — except for Halbrooke, who recently graduated and is looking for a job.

To check out all the winners and nominees, head on over to the Indie Game Challenge site.

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