First Look: Tom Bihn Ristretto bag for iPad
June 26, 2010 – 1:06 pm | No Comment

I blame Steve Sande for my newest iPad-related purchase. Well, there’s a lot of things to blame Steve for, but it was his reviews of the Tom Bihn Western Flyer and Checkpoint Flyer that had me checking out the company he bought the bags from last year. Tom Bihn is based in Seattle and has the distinction of being among those rare companies that still makes its products in the U.S. using mostly U.S.-produced materials. Only a few components are sourced from overseas, but those parts are fully disclosed. Tom Bihn was also had gear designed specifically iPad right off the bat, announcing its offerings — The Ristretto and the Cache for iPad — just hours after the original iPad announcement. The US$110 Ristretto, which also comes in a larger size designed to hold a MacBook, is a vertical messenger bag with a padded area that is large enough to hold a netbook or an iPad. After having my iPad and accessories bounce around a larger bag for a few weeks, I caved and placed…

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Home » Gaming, iPhone

Cogs, Gear win first annual Indie Game Challenge at DICE

Submitted by admin on February 19, 2010 – 11:16 pmNo Comment

df43701f72ard580.jpg Cogs, Gear win first annual Indie Game Challenge at DICE

Although they sound like they came from the same mechanical naming bin, Cogs and Gear (two totally different games) have won the first annual Indie Game Challenge at the conclusion of DICE. Sponsored by the AIAS, GameStop and The Guildhall at SMU, the winners will receive $100,000 to build more games … or to go on the most epic Blueberry Muffin Tops consumption bender in history.

Cogs, which won in the professional studio category, also took the $2,500 prizes for Achievement in Art Direction and Achievement in Gameplay. Designed by Lazy 8 Studios, the addictive (and challenging) puzzle game took the prize for its original PC incarnation, however there’s a version of it available on iPhone and team lead Rob Jagnow tells us that an iPad and Mac port are planned. Jagnow also informed us he’s “staying on the Cogs train for a while,” but the studio’s next project will be a “foray into social gaming, maybe a Facebook game.”

Winning the non-professional category, Gear was designed by Digipen students Josh Maiche, Brian Lee, Andrew Hill, Ben Frazier and Mike Halbrooke. Most of the members have several years of school still ahead of them. Asked if they’d drop out if they’d won, the team agreed they’ll stay in school — except for Halbrooke, who recently graduated and is looking for a job.

To check out all the winners and nominees, head on over to the Indie Game Challenge site.

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  3. Cosplayers will compete at Tokyo Game Show’s ‘Metal Gear Cosplay Camp’
  4. Zynga buys social games developer Challenge Games
  5. Eye-popping iPhone hack-n-slash Twin Blades coming to XBL Indie Games

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