Command & Conquer coded in HTML5
January 24, 2012 – 9:57 pm | No Comment

Remember the classic RTS known as Command & Conquer? Well, an enterprising coder, Aditya Ravi Shankar, actually recreated the strategy game using nothing but HTML5, where it runs on 69k of Javascript. Why did he set out on such an adventure? For starters, Shankar’s attempt was a self-mandated undertaking in order to improve his coding skills, where he gave himself a one month window to rebuild the game in the browser, and had to comb through the original game’s files in order to obtain all the right sprites, sounds and specs. According to Shankar, “In hindsight, I might have wanted to take smaller steps and make a tower defense game instead of jumping directly into an RTS. Trying to do the whole thing in under a month all by myself wasn’t the smartest idea.” As part of Shankar’s recreation of Command & Conquer, it included buildings, terrain, combat, tiberium harvesting and regrowth, in addition to the ability to sell and repair buildings. You want fog of war? It has that, too, in addition to a pannable map, different cursors, …

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XCM Fire takes the "light" out of light gun, still looks sufficiently violent

Submitted by admin on January 17, 2010 – 5:10 pmNo Comment
7bf838c54fgun 1.jpg XCM Fire takes the "light" out of light gun, still looks sufficiently violent

XCM’s Fire gun controller for the PS3 might look like something you use for aiming at precise segments on your screen that happen to contain the heads, torsos or legs of your enemies; you know, like a light gun. Instead the controller is a motion-sensing affair, with dual analog controls along for the ride — more of an augmentation of traditional console controls than a replacement. We’ve seen this fail miserably before (see: SIXAXSIS), but we’re willing to give XCM the benefit of the doubt. The Fire controller is supposedly “70 percent done,” and there are a couple demo videos after the break. We still want a GameGun.

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