Command & Conquer coded in HTML5
January 24, 2012 – 9:57 pm | No Comment

Remember the classic RTS known as Command & Conquer? Well, an enterprising coder, Aditya Ravi Shankar, actually recreated the strategy game using nothing but HTML5, where it runs on 69k of Javascript. Why did he set out on such an adventure? For starters, Shankar’s attempt was a self-mandated undertaking in order to improve his coding skills, where he gave himself a one month window to rebuild the game in the browser, and had to comb through the original game’s files in order to obtain all the right sprites, sounds and specs. According to Shankar, “In hindsight, I might have wanted to take smaller steps and make a tower defense game instead of jumping directly into an RTS. Trying to do the whole thing in under a month all by myself wasn’t the smartest idea.” As part of Shankar’s recreation of Command & Conquer, it included buildings, terrain, combat, tiberium harvesting and regrowth, in addition to the ability to sell and repair buildings. You want fog of war? It has that, too, in addition to a pannable map, different cursors, …

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Program generates lifelike trees using footage of the real thing

Submitted by admin on January 28, 2010 – 6:26 pmNo Comment

Dr. Peter Hall and Chris Li, two computer scientists at the University of Bath, have developed a program that can render trees just by watching footage of them. With both video games and CG animation, getting things such as trees and smoke to act as they do in the natural world can be tricky. It’s not so much the look of the tree that the Bath program excels at, but getting it to sway just right. It can also generate multiple different trees from the same pattern, allowing a forest to be quickly modeled.

“Our system will make it faster and cheaper for animators to create animated backgrounds,” Chris Li said. “In the future we want to use this same technique to animate other objects like clouds, water, fire and smoke.”

Check it out in the video above.

Via PhysOrg

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