Command & Conquer coded in HTML5
January 24, 2012 – 9:57 pm | No Comment

Remember the classic RTS known as Command & Conquer? Well, an enterprising coder, Aditya Ravi Shankar, actually recreated the strategy game using nothing but HTML5, where it runs on 69k of Javascript. Why did he set out on such an adventure? For starters, Shankar’s attempt was a self-mandated undertaking in order to improve his coding skills, where he gave himself a one month window to rebuild the game in the browser, and had to comb through the original game’s files in order to obtain all the right sprites, sounds and specs. According to Shankar, “In hindsight, I might have wanted to take smaller steps and make a tower defense game instead of jumping directly into an RTS. Trying to do the whole thing in under a month all by myself wasn’t the smartest idea.” As part of Shankar’s recreation of Command & Conquer, it included buildings, terrain, combat, tiberium harvesting and regrowth, in addition to the ability to sell and repair buildings. You want fog of war? It has that, too, in addition to a pannable map, different cursors, …

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Apple, here, this is the iPad we wanted

Submitted by admin on January 30, 2010 – 12:24 amNo Comment

95ee7a31b3d batt.jpg Apple, here, this is the iPad we wanted

It seems so elementary to all of us around CrunchGear’s HQ that the iPad should have had three simple features: a camera, SD card slot , and external battery indicator. I mean, the iPad missed the mark by a lot in many areas, but it’s just silly that Apple didn’t included those items. I won’t bother with another rant about the iPad because we already vented our frustration here . Reader Martin heard our cries all the way over in Germany and made this mock up that meets our approval. See, Apple, how hard is that? Just a front facing camera, SD card slot and battery meter would make the iPad so much more useful while not taking away from the device’s aesthetics at all. Thanks, Martin. Wonderful job.

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