Command & Conquer coded in HTML5
January 24, 2012 – 9:57 pm | No Comment

Remember the classic RTS known as Command & Conquer? Well, an enterprising coder, Aditya Ravi Shankar, actually recreated the strategy game using nothing but HTML5, where it runs on 69k of Javascript. Why did he set out on such an adventure? For starters, Shankar’s attempt was a self-mandated undertaking in order to improve his coding skills, where he gave himself a one month window to rebuild the game in the browser, and had to comb through the original game’s files in order to obtain all the right sprites, sounds and specs. According to Shankar, “In hindsight, I might have wanted to take smaller steps and make a tower defense game instead of jumping directly into an RTS. Trying to do the whole thing in under a month all by myself wasn’t the smartest idea.” As part of Shankar’s recreation of Command & Conquer, it included buildings, terrain, combat, tiberium harvesting and regrowth, in addition to the ability to sell and repair buildings. You want fog of war? It has that, too, in addition to a pannable map, different cursors, …

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Video: Epic demos Unreal Engine 3 running on the iPhone

Submitted by admin on December 23, 2009 – 1:19 amNo Comment

 Video: Epic demos Unreal Engine 3 running on the iPhone

The iPhone is already touted for its gaming prowess almost endlessly, but it looks like things are about to take a pretty big leap forward. Epic Games has been crackin’ away at an iPhone port of their Unreal Engine 3 — the engine that powers such jaw-droppingly beautiful games as BioShock, Mirror’s Edge, Gears of War 2, and a bunch of others — and they’re now far enough along that they’re looking to show it off.

The first person lucky enough to get some hands-on time with the engine was Anand over at Anandtech, who seems to have walked away impressed. The stuff we’ll see on the iPhone obviously aren’t going to be pixel-for-pixel matches with that found on the current generation of consoles; textures will be downsampled, lighting and shading effectswill be toned down, etc. With that said, it ought to be pretty dang gorgeous.

It’ll still be a while before we see any games powered by the engine. Epic currently has no plans to get into the iPhone space for themselves, though they plan to license the engine some time in the near future. Epic has been been far more aggressive in pricing their engine licensing lately than they have in years prior, going as far as to give it away for free for noncommercial/educational use. Will they keep things cheap for the iPhone variant? We sure hope so.

Lastly: They’re not giving any specifics, but Epic’s also planning on showing off the engine running on a different mobile platform at CES. All things considered, it’s probably not webOS or BlackBerry OS – and that only leaves so many options. Any guesses?

[Via Engadget]

Crunch Network: CrunchBoard because it’s time for you to find a new Job2.0

 Video: Epic demos Unreal Engine 3 running on the iPhone

 Video: Epic demos Unreal Engine 3 running on the iPhone

 Video: Epic demos Unreal Engine 3 running on the iPhone  Video: Epic demos Unreal Engine 3 running on the iPhone  Video: Epic demos Unreal Engine 3 running on the iPhone

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