Command & Conquer coded in HTML5
January 24, 2012 – 9:57 pm | No Comment

Remember the classic RTS known as Command & Conquer? Well, an enterprising coder, Aditya Ravi Shankar, actually recreated the strategy game using nothing but HTML5, where it runs on 69k of Javascript. Why did he set out on such an adventure? For starters, Shankar’s attempt was a self-mandated undertaking in order to improve his coding skills, where he gave himself a one month window to rebuild the game in the browser, and had to comb through the original game’s files in order to obtain all the right sprites, sounds and specs. According to Shankar, “In hindsight, I might have wanted to take smaller steps and make a tower defense game instead of jumping directly into an RTS. Trying to do the whole thing in under a month all by myself wasn’t the smartest idea.” As part of Shankar’s recreation of Command & Conquer, it included buildings, terrain, combat, tiberium harvesting and regrowth, in addition to the ability to sell and repair buildings. You want fog of war? It has that, too, in addition to a pannable map, different cursors, …

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Pandora hits some production snags, will miss the holidays

Submitted by admin on December 11, 2009 – 11:40 amNo Comment

a584245718elay 1.jpg Pandora hits some production snags, will miss the holidaysConcerned for a long-suffering Pandora pre-orderer in you life? Well, you might want to keep them away from sharp knives and their dormant SD card full of rare ROMs for the next few weeks. The device has seemed tantalizingly close in recent months, but new word from the front lines means that we won’t be seeing the final devices ship out until well into the new year. Luckily, the list of tweaks sounds pretty minor, including an adjustment to shoulder button action perfection that we can all get behind, but we suppose it also serves as a sobering example of just how hard it can be to actually get good hardware (or even the crappy stuff) built. Cough, CrunchPad, cough.

[Thanks, Steve]

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