Command & Conquer coded in HTML5
January 24, 2012 – 9:57 pm | No Comment

Remember the classic RTS known as Command & Conquer? Well, an enterprising coder, Aditya Ravi Shankar, actually recreated the strategy game using nothing but HTML5, where it runs on 69k of Javascript. Why did he set out on such an adventure? For starters, Shankar’s attempt was a self-mandated undertaking in order to improve his coding skills, where he gave himself a one month window to rebuild the game in the browser, and had to comb through the original game’s files in order to obtain all the right sprites, sounds and specs. According to Shankar, “In hindsight, I might have wanted to take smaller steps and make a tower defense game instead of jumping directly into an RTS. Trying to do the whole thing in under a month all by myself wasn’t the smartest idea.” As part of Shankar’s recreation of Command & Conquer, it included buildings, terrain, combat, tiberium harvesting and regrowth, in addition to the ability to sell and repair buildings. You want fog of war? It has that, too, in addition to a pannable map, different cursors, …

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Indie iPhone Game Doodle Jump Passes 1 Million Downloads

Submitted by admin on December 20, 2009 – 4:03 pmNo Comment

abb1a20a8201x300.png Indie iPhone Game Doodle Jump Passes 1 Million Downloads
If you’re reading this, there’s a good chance you’ve never played Doodle Jump. Why? Because if you had ever played Doodle Jump, you’d probably still be playing it. The game is addictive gaming at its finest; it’s drop dead simple, yet ridiculously tough to put down. If I had to babysit a kid, I’d just hand them Doodle Jump and then go off and do something else for a few hours. They wouldn’t even notice I left.

Being insanely catchy has paid off. This morning, Doodle Jump’s developers, Lima Sky, are announcing that they’ve smashed through the 1 million download mark – an especially impressive feat when you consider the circumstances.

You see, Lima Sky isn’t some huge development company – they don’t have a massive advertising budget, a team of artists, or PR flacks to do their bidding. Lima Sky is made up of two brothers, Igor and Marko Pusenjak, who do everything from writing the code to reaching out to the media. With each of the 1 million copies sold at 99c a pop, the two brothers are probably swimming around in about $690k after Apple took their cut – not too shabby for a two-man operation.

Lima Sky didn’t just rest on their laurels and ride their way to the top of the App Store. While they did put some of their revenue back towards small ad campaigns, a significant chunk of their downloads stems from the brother’s constant care. Doodle Jump has seen nearly constant updates since launch, with each update adding in a new layer to the game. One update gave the player the ability to shoot, drastically changing the entire mechanics of the game and giving people a reason to strive for a new high score. A more recent update which overhauled the graphics with a Christmas motif (if you named your character “Snow”) was surprisingly well-received, pushing it back into the Top Paid section in countries where it had gone unnoticed.

Of course, a mention on a popular TV show didn’t hurt either.

You can find Doodle Jump on the App Store here.

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 Indie iPhone Game Doodle Jump Passes 1 Million Downloads

 Indie iPhone Game Doodle Jump Passes 1 Million Downloads

 Indie iPhone Game Doodle Jump Passes 1 Million Downloads  Indie iPhone Game Doodle Jump Passes 1 Million Downloads  Indie iPhone Game Doodle Jump Passes 1 Million Downloads

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