Command & Conquer coded in HTML5
January 24, 2012 – 9:57 pm | No Comment

Remember the classic RTS known as Command & Conquer? Well, an enterprising coder, Aditya Ravi Shankar, actually recreated the strategy game using nothing but HTML5, where it runs on 69k of Javascript. Why did he set out on such an adventure? For starters, Shankar’s attempt was a self-mandated undertaking in order to improve his coding skills, where he gave himself a one month window to rebuild the game in the browser, and had to comb through the original game’s files in order to obtain all the right sprites, sounds and specs. According to Shankar, “In hindsight, I might have wanted to take smaller steps and make a tower defense game instead of jumping directly into an RTS. Trying to do the whole thing in under a month all by myself wasn’t the smartest idea.” As part of Shankar’s recreation of Command & Conquer, it included buildings, terrain, combat, tiberium harvesting and regrowth, in addition to the ability to sell and repair buildings. You want fog of war? It has that, too, in addition to a pannable map, different cursors, …

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Google lets Android 1.6 in on the Navigation fun

Submitted by admin on November 23, 2009 – 9:03 pmNo Comment

dafd9cf95capcrop.jpg Google lets Android 1.6 in on the Navigation funAttention Android owners nlikely to be 2.0-ed any time soon! You can now stop holding your breath. Google Maps Navigation is coming to 1.6, and you can download it right now. It’s missing a feature or two (voice-activated navigation, for instance), but it’s 95% there. Of course, depending on your handset, network, and so on, your mileage (so to speak) may vary.

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 Google lets Android 1.6 in on the Navigation fun

 Google lets Android 1.6 in on the Navigation fun

 Google lets Android 1.6 in on the Navigation fun  Google lets Android 1.6 in on the Navigation fun  Google lets Android 1.6 in on the Navigation fun

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