Command & Conquer coded in HTML5
January 24, 2012 – 9:57 pm | No Comment

Remember the classic RTS known as Command & Conquer? Well, an enterprising coder, Aditya Ravi Shankar, actually recreated the strategy game using nothing but HTML5, where it runs on 69k of Javascript. Why did he set out on such an adventure? For starters, Shankar’s attempt was a self-mandated undertaking in order to improve his coding skills, where he gave himself a one month window to rebuild the game in the browser, and had to comb through the original game’s files in order to obtain all the right sprites, sounds and specs. According to Shankar, “In hindsight, I might have wanted to take smaller steps and make a tower defense game instead of jumping directly into an RTS. Trying to do the whole thing in under a month all by myself wasn’t the smartest idea.” As part of Shankar’s recreation of Command & Conquer, it included buildings, terrain, combat, tiberium harvesting and regrowth, in addition to the ability to sell and repair buildings. You want fog of war? It has that, too, in addition to a pannable map, different cursors, …

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Gameloft Back In Android Game

Submitted by admin on November 27, 2009 – 1:34 amNo Comment

75e0b8d797logo1.jpg Gameloft Back In Android Game

While a just a few short days ago Gameloft announced that they were significantly cutting back on the Android platform, probably because it doesn’t seem as lucrative as Apple’s AppStore at the moment. Now surprisingly Gameloft has released a press statement saying that they will be supporting the 2nd generation of Android phones. They’re obviously talking about phones like the Motorola Droid and Sony Ericsson’s XPERIA X10. Whatever their reasons behind it, we’re just happy to have them working on stuff for Android again.

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  4. Gameloft sales up 15% in first half of 2011
  5. Android 2.1 Ported To Motorola Droid

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